
Spin Effect
Typhoeus the Butterfly must spin destruction to appease Mother Gaia's quest.
Controls:
Move - WASD
Credits:
Brennan Segarra: Designer, Programmer, Level Design
Justin Madsen: Designer, Programmer, QA
David Bourdages: Audio, Level Design
Lou Coulson: Art
Elleonore Beliveau: Art, VFX, Writing
Plugins:
Dialogue Manager - Nathan Hoad
https://dialogue.nathanhoad.net/
Phantom Camera - Marcus Skov
https://phantom-camera.dev/
Art Assets:
8K high res Scanned free textures - @synthevisuals @swzydzn
https://x.com/swzydzn?lang=en
Music Assets:
JDSherbert
TomMusic
https://tommusic.itch.io/
https://www.gamedevmarket.net/member/TomMusic/
Abstraction
https://abstractionmusic.com/
SFX Assets:
FilmCow Royalty Free Sound Effects Library
https://filmcow.itch.io/filmcow-sfx
freesound_community from Pixabay
free sound creator from Pixabay
floraphonic from Pixabay
DRAGON-STUDIO from Pixabay
David Dumais from Pixabay
0bl1v10n from Pixabay
ChequeredINK - 400 Sounds Pack
| Status | Released |
| Platforms | HTML5 |
| Author | RepeaterEater |
| Genre | Action |
| Tags | 2D, Cute, Pixel Art, Short, Story Rich |
| Content | No generative AI was used |








Comments
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This game is so cool and polished!
Nicely incorporated the theme. I like that you start as a butterfly :)
Little bug: The motorcycle in level 2 does not seem to have a "destroyed" state.
3 suggestions (if i may! :)
- Maybe you could deactivate the collision on destroyed objects?
- You could include a random control influence: it feels a bit too controlled for a tornado. It could be fun to have a tornado that is difficult to control at first, always moving/floating a bit around. Then, when you progress you get more control. Right now, it feels a bit static.
- Adding moving targets could be nice too.
Music is good, menu responsive
Thanks for playing and the suggestions! Moving targets is definitely on our stretch goal list. Also our build has updated !