Typhoeus the Butterfly must spin destruction to appease Mother Gaia's quest.

Move - WASD

Credits:

Brennan Segarra: Designer, Programmer
Justin Madsen: Designer, Programmer
David Bourdages: Audio, Level Design
Lou Coulson: Art 
Elleonore Beliveau: Art, VFX, Writing

Plugins:
Dialogue Manager - Nathan Hoad
https://dialogue.nathanhoad.net/
Phantom Camera - Marcus Skov
https://phantom-camera.dev/

Assets:

Updated 24 minutes ago
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorRepeaterEater
GenreAction
Made withGodot
Tags2D, Cute, Pixel Art, Short, Story Rich
ContentNo generative AI was used

Comments

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(+1)

Nicely incorporated the theme. I like that you start as a butterfly :)


Little bug: The motorcycle in level 2 does not seem to have a "destroyed" state.

3 suggestions (if i may! :)

- Maybe you could deactivate the collision on destroyed objects?

- You could include a random control influence: it feels a bit too controlled for a tornado. It could be fun to have a tornado that is difficult to control at first, always moving/floating a bit around. Then, when you progress you get more control. Right now, it feels a bit static.

- Adding moving targets could be nice too.

Music is good, menu responsive

Thanks for playing and the suggestions! Moving targets is definitely on our stretch goal list. Also our build has updated !